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Old Feb 24, 2008, 05:26 PM // 17:26   #41
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Quote:
Originally Posted by Zinger314
Chess.

Oh yeah, I went there.
What's wrong with chess?

I actually think the economy is good as it is now. Max you pay for most items is 10k (tomes/weapons etc). This leaves more then enough time to actually play the game instead of having to focus on getting the money in.

Also, if you actually really utterly cannot go without FoW: start prioritising. If you prioritise instead of just buying anything you come across you can have FoW armor in about half a year with a casual playing style (5-10 hours a week). Stop buying stuff you don't need and you can stop complaining about a broken economy because you can't buy FoW armor.

Edit: MrDutch, go look up the price check forum here on the site. It's got more or less accurate prices on items and upgrades so you can check if something is actually worth selling to other players. Second: Ignore the trade chat and instead look in the party search panel (the button search in you party screen). Most of the spam in trade chat appears there as well so you can take your time cheking out the offers.

Last edited by Estic; Feb 24, 2008 at 05:29 PM // 17:29..
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Old Feb 24, 2008, 05:37 PM // 17:37   #42
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From what I can gather, Runescape has set prices.

Something like Rune Schimitar 40k

Unlike GW where you have to guess wether you drop 10k or just sell it to the merchant when you get a 14^50.

Weapon skins in RS do the same ammount of damage and they CERTAINLY arent for looks.

As for prestige items such as old holiday items, their economy is really screwed up. Like 4 million for a stupid colored crown.

(This is all based off of like 5-7 years ago.)
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Old Feb 24, 2008, 05:39 PM // 17:39   #43
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Quote:
Originally Posted by Terraban
I have yet to find a game that isn't based on pressing buttons over and over.


Which ironically, is just like Guild Wars.

You leave town
Press a few buttons
Run to a group, push a sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Run to another group, push the same sequence of buttons
Then go back to town, sell it to a merchant, and repeat.
Maybe you should invest in one of those brain-powered video game controllers. Then you would get a game that is breaks just pressing buttons. /endsarcasm
Seriously though, if this is your view of playing games, no one here can help you.

Anyways, I think that it is completely ludracris to compare GW to RS or GW to WoW through their economy because their game mechanics are so different. One huge difference in these game is in armor, which in most other games can be dropped and bought from players but not in GW. But the largest difference is in the trading systems, and GW's problem is that it is poorly implemented. This poor trading system and the lack of a sense of instruction when it comes to selling is the root of why GW's economy is bad. There are other reason that have made it worse (loot scaling, HM, etc.), but that is the root of it all.

BTW, I have a friend that is pretty high up (at least in the top 50) there in RS and I can say with certainty that he is not happy with the economy there to, get this, new changes in the economy. He also cites the dramatic drop in the price of the aforementioned holiday items because nobody is buying them.
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Old Feb 24, 2008, 05:42 PM // 17:42   #44
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Quote:
Originally Posted by cthulhu reborn
The GW economy has always baffled me I must admit. Not so much the pricing but the way items are introduced into the game.

For example there is no reason for existance of purple items. Blue items can be as powerful as gold ones. They can be max and have low requirements. People want gold items cause they are gold. So then you have a choice between gold or not gold. But there is no reason for purple. Purple and blue are basically the same.
Especially runes are a clear example of how pointles it is. Purple runes are generally cheaper than blue ones.
My personal view is that Anet is more concerned with keeping a certain trade balance and they needed a lesser gold (being purple) to limit the amount of gold drops but in the end it doesn't make any sense from a gamer's point of view.
Also the fact that certain skins are rare has become pointless since there are many rare skins. To get a specific rare it may cost you a lot but to get a rare skin at all will not cost you as much as some rares will be more wanted than others. But this affects trade as people will generally become less willing to pay for rarity.
At the end of the day I think Anet has different goals and criteria than the players intuitively expect and this has made it that people don't get what the point is here.
Well, purple drop is still more valuable than blue drop as purples can have some max upgrades (like those which are in 4-5 range like energy or armor mods.)

About rares - kinda agreed.

There are just too many TYPES of rare items nowadays. Its kinda hard to know nowadays what costs what which means that prices are all over the range.

Prohecies had few types of those rare items which meant that trade was small in variety and big in supply/demand: as ranger, you knew that there were 4 rare skins with stormbow being most sought for. It was easy to understand as buyer as well as seller. It was possible to have price check list for each skin with PCs for each req and inherent mod.

Nowadays someone shows me bow and ... i have no idea ... is this stuff really rare? Is your price way off or is it okay? There are 40 skins about which i can claim are from rare to super rare.

Factions kept it resonable with "Item families" of which most rare and desirable items were part of - plagueborn, celestial, platinum, zodiac ... you knew that within item family those items were about same dificulty to acquire so you could PC easily. But they went overboard with number of item skins, imho.

Nightfall was kinda mess with this regard. No item families to speak off, no elite area drops (and when elite area came, golds from it were killed because it was damn too easy to chestrun that few certain chests.)

GWEN had its own set of rare items at each dungeon.

That is about the only problem with economy: Confusion. Anet added too many skins each on different droprates which changed trading from anything that educated casual player could join after some research to something where you have no idea what costs what unless you are powertrader.

Lesson to anet for GW2: Yes, you have tallented item designers. But you gotta force them to limit themselves to putting only best of best into actuall game as gold drops. (Greens are best things to put those surplus cool skins to use. As well as unreachable npc-only weapons.)
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Old Feb 24, 2008, 05:43 PM // 17:43   #45
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Quote:
Originally Posted by MarlinBackna
Maybe you should invest in one of those brain-powered video game controllers. Then you would get a game that is breaks just pressing buttons. /endsarcasm
Seriously though, if this is your view of playing games, no one here can help you.
No...I like games that atleast put use to more than 2 braincells.

People are acting like making gold in RS is too easy.
Making gold in GW could be done by a 5 yr old, or even a computer program. Both require you to press the same button, or sequence of buttons over and over and over and over.

How a game could require less skill than GW is beyond me.
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Old Feb 24, 2008, 05:46 PM // 17:46   #46
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Why do the same group of people on this board that complain about EVERYTHING still play? If a game pissed me off as bad as a few of you claim this game does to you, I would move on, maybe you guys showed really think that over.
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Old Feb 24, 2008, 05:50 PM // 17:50   #47
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I don't play Runescape but i wouldn't doubt it. The economy is the downfall of GW.

If it isn't a popular rare crafting material, a highly wanted/rare skin, or a MINIPET you either have to sell it for dirt cheap or use it yourself or merch it. There's very few things that are actually worth something in GW nowadays, and even the price of those are ridiculously mispriced.
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Old Feb 24, 2008, 05:53 PM // 17:53   #48
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Quote:
Originally Posted by pfaile
Why do the same group of people on this board that complain about EVERYTHING still play? If a game pissed me off as bad as a few of you claim this game does to you, I would move on, maybe you guys showed really think that over.
How many players do you think GW'd have left?

Also, name me a game where ALL of its players are happy.

Believe me, WoW's board doesn't have any less whining that GW's ones. Like Zingeri, I was there.

People still talk about something because they STILL CARE. Case in point: I used to read & post about this game I used to played. One day I woke up and decided that the game has too much trouble and doesn't worth my time so I quit. And that's it. I stop reading the webboards, news pages, everything; because I don't care anymore.
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Old Feb 24, 2008, 05:59 PM // 17:59   #49
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I find it pathetic how people judge the game on it's economy so much. Does it really matter that much? (well yes if your one of them "I like to have moar monay than evey1 else" types.)
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Old Feb 24, 2008, 06:00 PM // 18:00   #50
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I am not talking about people that are unhappy with the so called "economy" but the ones that are in every thread complaining about EVERYTHING..... never any positive. I would move on, the best way to get your point across is with your $ in real life. Take a break, play something else, come back it will still be here.
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Old Feb 24, 2008, 06:06 PM // 18:06   #51
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Quote:
Originally Posted by pfaile
I am not talking about people that are unhappy with the so called "economy" but the ones that are in every thread complaining about EVERYTHING..... never any positive. I would move on, the best way to get your point across is with your $ in real life. Take a break, play something else, come back it will still be here.
I'll say something positive.....

Paragons.

I'll say something else that is positive, but negated because of other things...

Lots of skills, negated by the fact that 80% of them are horrible.
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Old Feb 24, 2008, 06:08 PM // 18:08   #52
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Quote:
Originally Posted by pfaile
I am not talking about people that are unhappy with the so called "economy" but the ones that are in every thread complaining about EVERYTHING..... never any positive. I would move on, the best way to get your point across is with your $ in real life. Take a break, play something else, come back it will still be here.
I knew what you meant. And my point still stand.

How can you say some people complain about "everything"? They only complain about something someone complained about, because they agree with the points being made. If a guy makes several threads to complain about EVERY SINGLE ASPECT (and I mean every single one) of GW, then yeah, you're right.
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Old Feb 24, 2008, 06:21 PM // 18:21   #53
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Quote:
Originally Posted by Cacheelma
I knew what you meant. And my point still stand.

How can you say some people complain about "everything"? They only complain about something someone complained about, because they agree with the points being made. If a guy makes several threads to complain about EVERY SINGLE ASPECT (and I mean every single one) of GW, then yeah, you're right.
problem is those people do exist. there are even people on these forums who have quit playing the actual game and just come here to gripe about a game they have quit playing.

Greed is the death of this economy. people who got in early enough grabbed up what they wanted and started setting high prices on things but 20k+ for a crafting mat is ridiculous. and it always was. it only fosters elitism. To get it you need to have it and you need to have it to get it.

When I first started it was very daunting to look at a rune for my armor to allow me to go to higher areas and realise without those higher areas i couldn't afford the freakin necessary rune!
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Old Feb 24, 2008, 06:22 PM // 18:22   #54
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Quote:
Originally Posted by garethporlest18
Because Runescape requires more skill of course.
QFT

12 chars
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Old Feb 24, 2008, 06:30 PM // 18:30   #55
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Quote:
Originally Posted by Razz Thom
When I first started it was very daunting to look at a rune for my armor to allow me to go to higher areas and realise without those higher areas i couldn't afford the freakin necessary rune!
When was that?

None of the runes EVER got expensive except sup. vigor. When insignias were introduced, only some of them were expensive (and not to the point of sup vigor anyway).

And I don't think by "necessary rune" you mean sup. vigor.
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Old Feb 24, 2008, 06:36 PM // 18:36   #56
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If armor becomes tradeable there will be a great economic boom, mark my words. I still don't understand to this day why PvE armor is not trabeable, makes absolutely no sense.
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Old Feb 24, 2008, 06:39 PM // 18:39   #57
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Quote:
Originally Posted by Cacheelma
When was that?

None of the runes EVER got expensive except sup. vigor. When insignias were introduced, only some of them were expensive (and not to the point of sup vigor anyway).

And I don't think by "necessary rune" you mean sup. vigor.
You need a history lesson :P

100k Sup Absorptions
70-80k Sup Monk runes.
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Old Feb 24, 2008, 06:42 PM // 18:42   #58
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Oh I forgot about sup absorpt. But sup monks NEVER went up that high, even when the 55 monk was the biggest boom.

And sup absorp was far from necessary (well, unless you were under an illusion and thought that it worked locally).
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Old Feb 24, 2008, 06:47 PM // 18:47   #59
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Originally Posted by Cacheelma
Oh I forgot about sup absorpt. But sup monks NEVER went up that high, even when the 55 monk was the biggest boom.

And sup absorp was far from necessary (well, unless you were under an illusion and thought that it worked locally).
Sup asorb did work like that until they changed it. But, yes it was a waste of cash.

I never remember monk sup runes going that high either.

GW 'economy' suits the people that play the game.
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Old Feb 24, 2008, 06:47 PM // 18:47   #60
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Quote:
Originally Posted by Cacheelma
Oh I forgot about sup absorpt. But sup monks NEVER went up that high, even when the 55 monk was the biggest boom.

And sup absorp was far from necessary (well, unless you were under an illusion and thought that it worked locally).
They were that high when I started trying to make mine...

Remember making a 55 necro to save up for monk runes which were around 65-70k each, which was when they started getting cheaper.

Was on American servers, before they combined them all.

Was around August 2005 I think.

Edit: And I agree that they were far from needed, but they were that high.

Last edited by Terraban; Feb 24, 2008 at 06:50 PM // 18:50..
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